Game Co-Development & Art Production
Scale your project’s bandwidth, accelerate delivery timelines, and elevate visual fidelity. Trivoxa Studios integrates seamlessly into existing pipelines as a dedicated co-development partner.
Whether you need high-end AAA 3D asset creation, custom C++ engine engineering, console porting, or complete feature ownership, our Miami-based studio provides senior talent ready to adapt to your version control, tools, and production workflows under strict NDA.
Co-Development Capabilities
Dedicated Co-Dev Team Profiles
Augment your internal teams with specialized specialists assigned directly to your project’s milestones.
Senior C++ / Engine Developer
Specializes in Unreal Engine 5 C++ modules, physics systems, custom player controllers, and performance profiling.
AAA 3D Character & Creature Sculptor
Creates organic character assets, ZBrush high-poly sculpts, retopology, 4K PBR textures, and skinning.
Technical Artist & Shader Specialist
Builds custom HLSL materials, Niagara particle effects, dynamic lighting setups, and geometry LOD chains.
Console Optimization & QA Lead
Monitors GPU/CPU frame times, memory leak sweeps, devkit profiling, and platform certification passes.
Co-Development Engagement Options
Pricing models adapt based on resource headcount, engagement model, and production timeline requirements.
| Co-Dev Model | Scope & Resource Structure | Duration | Investment Range |
|---|---|---|---|
| 3D Art / Prop Asset Pack | 10–15 Engine-Ready Modular Assets or Characters | 3 – 6 Weeks | $8,000 – $22,000 |
| Dedicated Senior Engineer Outstaffing | 1 Full-time C++ / UE5 Programmer embedded in core team | Monthly Retainer | $6,500 – $11,000 / mo |
| Dedicated Art / Tech-Art Squad | 1 Art Lead + 2 3D/VFX Artists assigned to milestone pipeline | Monthly Retainer | $16,000 – $28,000 / mo |
| Full Feature / Console Porting Pass | End-to-End Module Ownership, TRC Certification, 60 FPS Target | 2 – 5 Months | $45,000 – $110,000 |
Tooling & Pipeline Stack
| Category | Tools & Frameworks |
|---|---|
| 3D Modeling & Sculpting | Autodesk Maya, Blender, ZBrush, Houdini, Marvelous Designer |
| Texturing & Materials | Substance 3D Painter, Substance 3D Designer, Unreal Materials |
| Game Engines | Unreal Engine 5 (C++ / Blueprints), Unity (C#), Custom C++ Engines |
| Version Control & Trackers | Perforce (Helix Core), Git, Plastic SCM, Jira, Confluence, ShotGrid |
