Full-Cycle Game Development
From pre-production strategy and concept art to multiplatform coding, publishing, and live operations — Trivoxa Studios handles every step of bringing your game to market.
Building a successful game requires more than just coding; it demands cohesive vision, disciplined production pipelines, and immersive art. Our Miami-based engineering and creative team takes full ownership of the development lifecycle, ensuring high-performance delivery across PC, console, and mobile platforms.
End-to-End Development Pipeline
Dedicated Production Team
Every full-cycle project is assigned a cross-functional studio team structured for maximum accountability and speed.
Producer & Project Lead
Manages sprint planning, milestone delivery timelines, budget tracking, and direct client communication.
Lead Game Programmer
Architects engine logic, C++/C# codebases, core combat/physics mechanics, and network replication.
Art Director & 3D Artists
Establishes visual benchmarks, creates high/low-poly models, PBR material sets, custom shaders, and lighting.
Game & Level Designer
Drafts gameplay systems, balances economy/combat mechanics, and builds spatial greybox environments.
Production Investment Overview
Project budgets vary based on visual fidelity, singleplayer vs. multiplayer architecture, and deployment platforms.
| Scope Package | Key Deliverables | Estimated Timeline | Budget Range |
|---|---|---|---|
| Vertical Slice / Prototype | Core Mechanics, GDD, 1 Playable Level, Greybox Systems | 2 – 4 Months | $35,000 – $75,000 |
| Indie / Mid-Scale Game | Full Gameplay Loop, 3D Assets, Singleplayer Campaign, PC Release | 6 – 10 Months | $85,000 – $190,000 |
| AA Multiplatform Production | Advanced AI/Physics, PC & Consoles (PS5/Xbox), Full World Art | 10 – 18 Months | $200,000 – $480,000 |
| Online / Live-Service Game | Dedicated Servers, Backend Infrastructure, LiveOps Architecture | 18 – 24+ Months | $500,000+ |
Platforms & Core Tech
| Category | Supported Technologies & Platforms |
|---|---|
| Game Engines | Unreal Engine 5 (C++ / Blueprints), Unity (C#) |
| Target Platforms | PC (Steam / Epic Games Store), PlayStation 5, Xbox Series X/S, Nintendo Switch, iOS, Android |
| 3D Art & Animation | Autodesk Maya, Blender, ZBrush, Substance 3D Painter, Houdini |
| Backend & Multiplayer | Epic Online Services (EOS), AWS GameLift, Photon, Nakama |
